![]() ![]() The final collectable is entirely new for Twist and it is the secret emeralds. I appreciated this because it allows different players ways to succeed their own way. But there are also troves of coins hidden in secret areas throughout the levels, meaning exploratory and inquisitive players also have a good chance to earn medals. If players manage to dispatch multiple enemies in quick succession, they’ll receive, among other things, bonus coins, so a mechanically talented player will be able to achieve a good medal score. Each level has a silver and a gold medal coin threshold, but I like this system more than most because it can be accomplished two different ways. The primary use for coins in Twist are a measurement of the player’s performance in the form of medals. Moving further away from the original Eagle Island, coins are no longer used to purchase items and health, but now serve two purposes. Because each level is custom made to use specific mechanics, using seeds to open loot chests for additional abilities disrupts the bespoke feeling of the levels. Seeds serve the same purpose in Twist as they did in the original game, but this similarity makes them feel out of place. In addition to that, there are coins, seeds, and emeralds that can be gathered. In each level, players are trying to retrieve one of the fragments of the artifact they broke at the beginning of the game, which all look like a big blue gem. ![]() ![]() Another new feature of Eagle Island Twist is the collectable items in most levels. ![]()
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